- Main
- Education Studies & Teaching - School Education & Teaching
- Handbook of Game-Based Learning (The...
Handbook of Game-Based Learning (The MIT Press)
Jan L. Plass (editor), Richard E. Mayer (editor), Bruce D. Homer (editor)This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment.
The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology.
該文件將通過電報信使發送給您。 您最多可能需要 1-5 分鐘收到它。
注意:確保您已將您的帳戶鏈接到 Z-Library Telegram 機器人。
該文件將發送到您的 Kindle 帳戶。 您最多可能需要 1-5 分鐘就能收到它。
請注意:您需要驗證要發送到 Kindle 的每本書。 檢查您的郵箱是否有來自 Amazon Kindle 的驗證郵件。